216 research outputs found
NMI: Exploration of middleware technologies for ubiquitous computing with applications to grid computing
Issued as final reportNational Science Foundation (U.S.
A Practical Approach for Recognizing Eating Moments With Wrist-Mounted Inertial Sensing
Copyright ©2015 ACMDOI: 10.1145/2750858.2807545Recognizing when eating activities take place is one of the key challenges in automated food intake monitoring. Despite progress over the years, most proposed approaches have been largely impractical for everyday usage, requiring multiple on-body sensors or specialized devices such as neck collars for swallow detection. In this paper, we describe the implementation and evaluation of an approach for inferring eating moments based on 3-axis accelerometry collected with a popular off-the-shelf smartwatch. Trained with data collected in a semi-controlled laboratory setting with 20 subjects, our system recognized eating moments in two free-living condition studies (7 participants, 1 day; 1 participant, 31 days), with F-scores of 76.1% (66.7% Precision, 88.8% Recall), and 71.3% (65.2% Precision, 78.6% Recall). This work represents a contribution towards the implementation of a practical, automated system for everyday food intake monitoring, with applicability in areas ranging from health research and food journaling
Deriving privacy and security considerations for CORE
The internet-of-things (IoT) consists of embedded devices and their networks of communication as they form decentralized frameworks of ubiquitous computing services. Within such decentralized systems the potential for malicious actors to impact the system is significant, with far-reaching consequences. Hence this work addresses the challenge of providing IoT systems engineers with a framework to elicit privacy and security design considerations, specifically for indoor adaptive smart environments. It introduces a new ambient intelligence indoor adaptive environment framework (CORE) which leverages multiple forms of data, and aims to elicit the privacy and security needs of this representative system. This contributes both a new adaptive IoT framework, but also an approach to systematically derive privacy and security design requirements via a combined and modified OCTAVE-Allegro and Privacy-by-Design methodology. This process also informs the future developments and evaluations of the CORE system, toward engineering more secure and private IoT systems
On genus one mirror symmetry in higher dimensions and the BCOV conjectures
The mathematical physicists Bershadsky-Cecotti-Ooguri-Vafa (BCOV) proposed,
in a seminal article from '94, a conjecture extending genus zero mirror
symmetry to higher genera. With a view towards a refined formulation of the
Grothendieck-Riemann-Roch theorem, we offer a mathematical description of the
BCOV conjecture at genus one. As an application of the arithmetic Riemann-Roch
theorem of Gillet-Soul\'e and of our previous results on the BCOV invariant, we
establish this conjecture for Calabi-Yau hypersurfaces in projective spaces.
Our contribution takes place on the -side, and together with the work of
Zinger on the -side, it provides the first complete examples of the mirror
symmetry program in higher dimensions. The case of quintic threefolds was
studied by Fang-Lu-Yoshikawa. Our approach also lends itself to arithmetic
considerations of the BCOV invariant, and we study a Chowla-Selberg type
theorem expressing it in terms of special values for certain
Calabi-Yau manifolds with complex multiplication.Comment: Revised argument in sections 3 and 4, main results unchange
Applying Dynamic Integration as a Software Infrastructure for Context-Aware Computing
Much of the software engineering literature examines techniques and practices that help us to build systems that we have been building for many years already. While there is merit in seeking ways to raise the floor of software engineering practice, we also have an obligation to research software design issues that push the envelope of existing computing technology. One of the features of future interactive computing environments is that they will provide context-aware services that leverage off of knowledge of a person's physical state and surrounding environment. With the proliferation of network-based computing services that are a characteristic of an emerging ubiquitous computing society, there is a real issue with providing a software infrastructure that will support context-aware services. In this paper, we examine software engineering work on component integration and introduce a prototype infrastructure that provides a dynamic and scalable context-aware computing environment. We will describe how we have applied this component infrastructure to build a futuristic personal information management system involving automatic cooperation between desktop, network and mobile services
Virtual Rear Projection: A Comparison Study of Projection Technologies for Large Interactive Displays
Rear projection of large-scale upright displays is often preferred over front projection because of the elimination of shadows that occlude the projected image. However, rear projection is not always a feasible option for space and cost reasons. Recent research suggests that many of the desirable features of rear projection, in particular shadow elimination, can be reproduced using new front projection techniques. We report on an empirical study to determine how two of these new projection techniques compare with traditional rear projection and front projection, with the hope of motivating the continued advance of improved virtual rear projection techniques
Inferring Meal Eating Activities in Real World Settings from Ambient Sounds: A Feasibility Study
Copyright ©2015 ACMDOI: 10.1145/2678025.2701405Dietary self-monitoring has been shown to be an effective method for weight-loss, but it remains an onerous task despite recent advances in food journaling systems. Semi-automated food journaling can reduce the effort of logging, but often requires that eating activities be detected automatically. In this work we describe results from a feasibility study conducted in-the-wild where eating activities were inferred from ambient sounds captured with a wrist-mounted device; twenty participants wore the device during one day for an average of 5 hours while performing normal everyday activities. Our system was able to identify meal eating with an F-score of 79.8% in a person-dependent evaluation, and with 86.6% accuracy in a person-independent evaluation. Our approach is intended to be practical, leveraging off-the-shelf devices with audio sensing capabilities in contrast to systems for automated dietary assessment based on specialized sensors
Can Electronic Notebooks Enhance the Classroom?
We are interested in prototyping future computing environments that will enhance the classroom experience and empower both teacher and student. In this paper, we describe the Classroom 2000 project at Georgia Tech which is integrating personal and group pen-based technology, audio services and the World-Wide Web to record in-class interactions for later review
Developing Voice-only Applications in the Absence of Speech Recognition Technology
In this paper, we describe an information access system with a voice-only interface. We outline a design process for generating guidelines for voice-only interaction in the absence of adequate speech recognition technology. Our usability studies make use of a "Wizard of Oz" scheme to replace the missing core technology
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